The Legend of Zelda: Breath of the Wild

Legend of Zelda: Breath of the Wild (BoTW) certainly is a breath of fresh air for the series (see what he did there), and a damn good entry into the series. With this game, as expected with every Zelda game, the number of Positive aspects far outweigh it’s drawbacks. However for BoTW, Nintendo definitely decided to take some risky new directions.

While sporting a large world to explore, Zelda games are usually fairly linear. Completing dungeons in a set order to progress through the world and story. With Breath of the Wild, things have changed, once the tutorial section is complete, the world is your oyster. You can do whatever you want. You can set out with Story progression, decide to take on the final boss as your first task, or explore the Game’s incredibly large world. And it is by far the largest of any Zelda game.

Throughout Hyrule you’ll find NPC’s who are trying to survive a post-apocalyptic Hyrule who may give you a side quest, of which there are many, there’s also towns, enemy hide outs and towers to unlock as well as a plethora of Shrines. Most of the latter act as mini dungeons, with some also require carrying out tasks to access, such as gathering pieces of the Mirror of Twili and surviving on an island with only whatever you can find.

While completing these shrines and their puzzles is rewarding enough for the player, upon completion you are given a spirit orb, which you can trade for a heart container of increased stamina, upping your overall health. The shrines also acts as a means of teleportation around Hyrule, making travelling quick and easy.

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You’re given a large range of weapons to choose from. Unlike previous Zelda games, where you have a weaker sword and then the Master Sword (Which is also in the game), you’re given a diverse range of melee weaponry. Clubs, spears, broadswoards, hammers, halberds, small and large axes, and elementary weapons featuring fire, ice and electricity bonuses. You’re also given a variety of bows and shields, each with varying durability and abilities. Each class of weapon comes with a unique style of combat, and you’ll be getting  to use all of them. But beware, weapons can break…

It’s the main drawback in the game, weapons feel like they break a little too easily. This doesn’t necessarily mean that you’re often finding yourself without a weapon, as there’s a whole lot of them throughout the game, from chests and from enemies, but it does mean that you’re usually being very conservative with them, and you’ll find yourself running away from enemies in the world more than fighting them, avoiding the risk of losing your strong weapons outweighs whatever chest you may get for killing enemies.

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Though this certainly doesn’t hinder the overall enjoyable experience, as there’s simply a lot to enjoy in this game. One loveable aspect is the amount of detail in this game, especially for those who’ve been playing the series for a number of titles, including locations from previouse games such as the ruins of Lon Lon Ranch from Ocarina of Time, and a host of finer details including the option to cheer and play with dogs, and even NPCs who beg you not to kill yourself if it looks like you’re about to jump off a bridge. It’s these little things which can really increase the levels of enjoyment within the game.

BotW offers gamers so much, and with so many different ways to play and things to enjoy, its definitely worth your time.

abrady96

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